Equipment gives progress a shape
A sample weapon-slot item that demonstrates current inline inventory details.
- Slot
- Weapon
- Quantity
- 1
- Equipped
- Yes
- Effect
- Sample data
Representative FitBound interface — sample data.
Inventory, crafting, quests, and social concepts are visible in the current prototype, but several remain local, server-dependent, or production-gated.
A sample weapon-slot item that demonstrates current inline inventory details.
Representative FitBound interface — sample data.
Current prototype Four slot types — Weapon, Armor, Accessory, and Cosmetic — with text-first item cards, written rarity, quantity, and equipped state. A selected item's detail appears directly beneath it, matching current mobile behavior.
In development Crafting recipes and a Forge-Coin-based shop exist as prototype interfaces backed by a real catalog. They're development-build systems — not a finished economy.
Current prototype Daily and weekly quest progress connects logged activity to clear goals and visible rewards.
Planned Real friends, trading, and guild play are approved directions, not live features. Nothing on this site implies an active social network, open trading, or moderated community today.
Common, Uncommon, Rare, Epic, Legendary, and Mythic items are always labeled by name in text. Color and glow are secondary cues, not the only signal.